Module Introduction to Dynamic Programming (Part two)

Introduction to Dynamic Programming (Part two)

Problems

Sake game 439 / 465 900
Coins 585 / 613 900
Coins 2 493 / 517 1000
Game on array 385 / 404 1100
Longest increasing subsequence 2 437 / 464 1100
Convolution 314 / 359 1200
Regular bracket sequence 322 / 345 1200
Faulty addition 240 / 255 1300
Weird bank 264 / 270 1300
Delete operation 255 / 314 1400
Palindromize 251 / 255 1400
Color ribbon 185 / 235 1400
Unique subsequences 243 / 273 1500
Unique subsequences 2 173 / 202 1500
Cow exhibition 143 / 176 1500
Knapsack 3 230 / 261 1600
Compressing array 143 / 161 1600
Regular bracket sequence 2 124 / 144 1600
Maximum path 3 118 / 136 1600
Concating substring 83 / 106 1600
Soil 98 / 117 1700
Stacking boxes 103 / 130 1700
String transformation 85 / 96 1800
Palindromic quadruple 66 / 87 1900
Finding teammates 33 / 33 1900