Module Introduction to Dynamic Programming (Part two)

Introduction to Dynamic Programming (Part two)

Problems

Sake game 598 / 625 900
Coins 766 / 797 900
Coins 2 644 / 673 1000
Game on array 523 / 544 1100
Longest increasing subsequence 2 583 / 614 1100
Convolution 420 / 476 1200
Regular bracket sequence 457 / 481 1200
Faulty addition 332 / 359 1300
Weird bank 371 / 380 1300
Delete operation 369 / 437 1400
Palindromize 361 / 366 1400
Color ribbon 284 / 342 1400
Unique subsequences 340 / 371 1500
Unique subsequences 2 253 / 288 1500
Cow exhibition 216 / 258 1500
Knapsack 3 324 / 361 1600
Compressing array 209 / 231 1600
Regular bracket sequence 2 191 / 215 1600
Maximum path 3 175 / 199 1600
Concating substring 128 / 154 1600
Soil 138 / 161 1700
Stacking boxes 136 / 170 1700
String transformation 107 / 120 1800
Palindromic quadruple 88 / 115 1900
Finding teammates 49 / 51 1900