Module Introduction to Dynamic Programming (Part two)

Introduction to Dynamic Programming (Part two)

Problems

Sake game 496 / 526 900
Coins 645 / 674 900
Coins 2 539 / 567 1000
Game on array 430 / 449 1100
Longest increasing subsequence 2 485 / 515 1100
Convolution 350 / 398 1200
Regular bracket sequence 369 / 392 1200
Faulty addition 274 / 293 1300
Weird bank 306 / 313 1300
Delete operation 285 / 346 1400
Palindromize 286 / 291 1400
Color ribbon 216 / 270 1400
Unique subsequences 270 / 302 1500
Unique subsequences 2 200 / 229 1500
Cow exhibition 170 / 205 1500
Knapsack 3 264 / 296 1600
Compressing array 169 / 188 1600
Regular bracket sequence 2 149 / 173 1600
Maximum path 3 137 / 157 1600
Concating substring 100 / 127 1600
Soil 109 / 129 1700
Stacking boxes 110 / 139 1700
String transformation 95 / 105 1800
Palindromic quadruple 77 / 100 1900
Finding teammates 37 / 38 1900